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Game Boy Advance
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Technical specifications
The technical specifications of the original Game Boy Advance are, as provided by Nintendo:
Length:
approximately 144.5 mm (5.69 in)
Width , volleyball and basketball .
approximately 24.5 mm (0.96 in , women nfl jerseys .
Height:
approximately 82 mm (3.2 in)
Mass:
approximately 140 g (4.9 oz)
Screen:
2.9 inches reflective thin-film transistor (TFT) color LCD
Power:
2 AA batteries
Battery life:
approximately 15 hours on average while playing Game Boy Advance games (also dependent on the Game Pak being played and the volume setting)
CPU:
16.8 MHz 32-bit ARM7TDMI with embedded memory
Memory:
32 kilobyte + 96 kilobyte VRAM (internal to the CPU), 256 kilobyte WRAM (external to the CPU).
Resolution:
240 160 pixels
Color support:
15-bit RGB (16-bit color space using 5 bits depth per channel), capable of displaying 512 simultaneous colors in "character mode" and 32,768 (215) simultaneous colors in "bitmap mode"
Backward compatibility for Game Boy and Game Boy Color games is provided by an 4/8 MHz Z80 co-processor, while a link port at the top of the unit allows it to be connected to other devices via use of a Nintendo Game Link cable or GameCube cable. When playing Game Boy or Game Boy color games on the Game Boy Advance, the L and R buttons can be used to toggle between a stretched widescreen format (240144) and the original screen ratio of the Game Boy (160144).
All Nintendo handheld systems that have been released since (the SP and Micro versions of the Game Boy Advance, as well as the Nintendo DS, DS Lite and DSi) have included a built-in light and rechargeable battery.
Other models
This section does not cite any references or sources. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (September 2008)
Game Boy Advance SP
Game Boy Advance SP
Main article: Game Boy Advance SP
In early 2003, Nintendo introduced a new Game Boy Advance (model AGS-001) that looks like a pocket-size laptop, with an internal front-light that can be turned on or off, a rechargeable lithium ion battery, as well as a folding case approximately half the original size. It was designed to address some common issues with the original Game Boy Advance which was criticized for being somewhat uncomfortable, especially due to an overly dark screen.[citation needed] The Game Boy Advance SP also came with a new and much brighter LCD screen for improved playability.
Around the same time as the release of the Game Boy Micro, Nintendo released a new backlit version of the SP (model AGS-101) in North America (commonly referred to as the "GBA SP+").[citation needed] The switch that controls the light now toggles between "normal" (which itself is already brighter than the original Game Boy Advance SP's screen), and "bright," an intense brightness level similar to an LCD television set.
Game Boy Micro
Game Boy Micro
Main article: Game Boy Micro
In September 2005, Nintendo released a second redesign of the Game Boy Advance. This model, dubbed the Game Boy Micro, is similar in style to the original Game Boy Advance's horizontal orientation, but is much smaller and sleeker. The Game Boy Micro also allows the user to switch between several colored faceplates to allow customization, a feature which Nintendo advertised heavily around the Game Boy Micro's launch. Nintendo also hoped that this "fashion" feature would help target audiences outside of typical video game players, much like its Wii. Unlike the previous Game Boy Advance models, Game Boy Micro is unable to support Game Boy and Game Boy Color titles. The Game Boy Micro did not make much of an impact in the video game market, as it was overshadowed by Nintendo's other portable, the Nintendo DS, as well as Sony's portable gaming system, the PSP.[citation needed]
Sales
On December 1, 2006, Nintendo of America released launch-to-date information indicating that the Game Boy Advance series had sold 33.6 million units in the United States. In a Kotaku article published on January 18, 2008, Nintendo revealed that the Game Boy Advance series has sold 36.2 million units in the United States, as of January 1, 2008. As of June 30, 2009, the Game Boy Advance series has sold 81.48 million units worldwide, of which 43.54 million are Game Boy Advance SP units and 2.42 million are Game Boy Micro units.
After the Game Boy Advance's support lessened, the most popular software became mostly games oriented to younger gamers.
Games
See also: List of Game Boy Advance games
The Game Boy Advance became the modern flagship of sprite-based games. With hardware comparable to the Super NES it had proven that sprite-based technology could improve and live side by side with the 3D games of the day's consoles. The Game Boy Advance not only has typical platformers, but also a huge collection of SNES-style RPGs. It has also become a popular system for old-school gamers due to the increasing number of games ported from various 8-bit and 16-bit systems of the previous era, including the popular Super Mario Advance series, as well as its compatibility with all earlier Game Boy titles.
Final Fantasy VI Advance was the last Japanese GBA game, released November 2006, the last Nintendo-published game for the system. The Legend of Spyro: The Eternal Night was the last European GBA game, released November 2007. Samurai Deeper Kyo was the last North American GBA game, released in February 2008 (although the unreleased SNK Metal Slug 1 Advance has shown up on some sites like ToysR'Us, this may not be true).
Accessories
Official
Nintendo released many add-ons for the Game Boy Advance. These include:
Wireless Adapter: Released in 2004, this adapter hooks up to the back of the Game Boy Advance. It replaces link cables and allows many people to link together. It markets for US$20 and came included with Pokmon FireRed and Pokmon LeafGreen. Because it was released so late in the Game Boy Advance's life, fewer than 20 games support this hardware. The adapter's usefulness is most evident in Pokmon; FireRed/LeafGreen and Emerald feature a "Union Room" where up to forty people can enter to battle or trade Pokmon. A Game Boy Micro version has also been released  it can interact fully with both models of the Wireless Adapter.
Game Boy Advance Infra-Red Adapter: This adapter was included with the game Cyberdrive Zoids, as it is only compatible with this game and the latest GBA Pokmon games. The adaptor was not sold separately. This is also currently the only Game Boy Advance accessory that has not been remade for the Game Boy Micro.
Nintendo GameCube Game Boy Advance Cable: The link cable was used to connect the Game Boy advance to the GameCube and Wii gaming console. It was intended for interoperability between games for the Game Boy and corresponding games for the GameCube. There were not many games that supported the hardware, notable titles are Final Fantasy Crystal Chronicles and The Legend of Zelda: Four Swords Adventures, allowing up to 4 players to use their advance or sp handheld as a controller that had additional information on the screen, as well as The Legend of Zelda: The Wind Waker, allowing additional content to be unlocked through one of the characters in the game.
Play-Yan: The Play-Yan is an MP3/MPEG4 player for the Game Boy Advance and Nintendo DS. The cartridge is slightly bigger than a normal Game Boy Advance cartridge and includes a built-in headphone port as well as an SD Card slot. Music or videos that users have downloaded from the Internet can be transferred onto an SD Card and slotted into the Play-Yan device. Nintendo has released several mini games for the Play-Yan that can be downloaded from their website, although Nintendo later removed all mini-game functionality through a firmware update. The Play-Yan was initially available in Japan only, but was released in Europe as the Nintendo MP3 Player on December 8, 2006, with the MPEG4 functionality removed. The Play-Yan was never released in North America.
e-Reader: The e-Reader is a rather bulky scanning device that plugs into the game cartridge slot of the Game Boy Advance. Specialized cards with codes along the side and bottom are slid through the slot, scanning the card into the Game Boy Advance. Many ideas for the e-Reader include cards that scan classic games like Donkey Kong and Excitebike onto the handheld ready to play, as well as a collaboration with Super Mario Advance 4 and Pokmon Ruby and Sapphire to have cards that unlock content. Nintendo GameCube games like Animal Crossing have cards with unlockable content as well, and the Pokmon Trading Card Game playing cards also adopt the e-Reader codes. The e-Reader works with the Game Boy Player and Game Boy Advance SP, but cannot fit into the Nintendo DS's Game Boy slot (however it can fit into the Nintendo DS Lite's Game Boy slot). Nintendo continues to manufacture the accessory and sell it at its Online Store. It is still quite popular in Japan. It was not released in Europe.
Game Boy Advance Video: These cartridges contain two episodes of thirty minute cartoon programs. First released in North America in May 2004, these cartridges included cartoons such as Pokmon, SpongeBob SquarePants, Sonic X, Teenage Mutant Ninja Turtles, and Yu-Gi-Oh!. The movies Shrek, Shrek 2, and Shark Tale are also available for Game Boy Advance Video and all three movies are full. Due to the Game Boy Advance screen ratio, the three movies are in...

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